It’s official, Halo Campaign Evolved is happening, and yes, it’s every bit as real as fans hoped it would be. I had the chance to play an early demo, and after spending some hands-on time with it, I can confidently say this might be the Halo remake we always wanted, though it still has a few bumps to smooth out before launch.
A True Reimagining of Halo: Combat Evolved in Unreal Engine 5
For those new to this, Halo Campaign Evolved is essentially a complete remake of the original Combat Evolved, rebuilt from the ground up using Unreal Engine 5. The developers are trying to recreate the 2001 magic with modern visuals and smoother gameplay while staying faithful to what made the original a masterpiece. And honestly, they’re doing a great job so far.

The remake includes some familiar mechanics from Halo 2 and Halo 3, such as sprinting and more refined movement, while still keeping the feel of the classic gameplay intact. The lighting, shadows, and reflections powered by Unreal 5 create a visual experience that feels darker, richer, and more immersive than ever before.
New Features and Classic Nostalgia Combined
One of the best surprises in Halo Campaign Evolved is the return of original voice actors Steve Downes and Jen Taylor, reprising their roles as Master Chief and Cortana. There are also two-player split-screen co-op and four-player online co-op with full cross-play and cross-progression, even on PlayStation 5. The developers have tweaked the Warthog’s handling for smoother cooperative play, and you can even toggle destructive vehicles or make them invincible with in-game modifiers. These small but impactful updates show real attention to detail. Even better, fans are getting three prequel missions featuring Master Chief and Sergeant Johnson, adding new lore and gameplay depth rather than just repeating the original story.

Gameplay Changes: Sprint, Vehicle Hijacking, and New Weapons
Yes, sprinting is in the game, and while some Halo purists might hate that, it’s implemented smartly. The game’s maps aren’t stretched unnaturally to force sprinting, and you can even disable it via settings or skulls, just like in Halo Infinite. It’s an option, not a requirement. Other modern mechanics, like vehicle hijacking, have also been added. Enemies can hijack your Warthog mid-battle, which genuinely caught me off guard during my playthrough. The remake also includes automatic health regeneration, no more searching for health packs, which helps modernize gameplay flow without breaking its rhythm.
Weapon-wise, there are nine new additions, including the Battle Rifle, Needle Rifle, and even the Energy Sword, each tweaked to feel natural within the Combat Evolved world. The Assault Rifle now has a 32-round magazine instead of 60, which slightly changes its “bullet hose” identity but still keeps it deadly.
Visuals and Audio: Familiar but Refreshed
Let’s talk visuals. Unreal Engine 5’s lighting and atmosphere add a darker, grittier tone that the original Halo could never achieve. Shadows are deeper, plasma blasts illuminate the environment, and blood from the Covenant and Hunters glows on the floor. That said, the game’s audio mostly hits the mark but isn’t perfect. While the iconic pistol sound is back, it feels slightly less powerful than the original’s “hand cannon” punch. However, the music absolutely nails the nostalgic tone, and you can feel Marty O’Donnell’s legacy echoing through every moment.

The Hunter Fight and the “True Darkness” of Unreal 5
One of the best examples of Unreal 5’s impact is the Hunter battle during the Silent Cartographer mission. The dynamic lighting makes the dark areas truly dark, and every plasma shot lights up the space around you. It adds tension and atmosphere that simply didn’t exist in the 2001 version. However, this lighting system comes with performance challenges, which we’ll get into next.
Technical Concerns: Unreal Engine 5’s Performance Woes
Here’s the elephant in the room: micro-stutters and frame drops. Nearly everyone who played the demo noticed performance issues. Even with a high-end RTX 3080 GPU, maintaining a steady 60 FPS felt impossible at times. This is a common problem across games built on Unreal Engine 5, especially when using Lumen and Nanite for real-time lighting and geometry. The game sometimes dips into the 40s and even 30s FPS range, with visible ghosting and blurriness. It’s an early build, yes, but these issues will need serious optimization before launch. Developers I spoke to assured me that performance improvements are a top priority before release. Still, this remains the biggest concern right now.
What This Means for Halo’s Future
This remake isn’t just a nostalgia trip; it’s a testing ground for Halo’s future. By developing Campaign Evolved in Unreal Engine 5, the studio is getting real-world experience with the engine, paving the way for faster and more efficient development of future Halo titles. While the absence of a multiplayer reveal was disappointing, the core gameplay experience feels promising. The goal here is to give fans something meaningful now instead of waiting years for a brand-new mainline Halo game.
Final Thoughts: The Halo Remake We Always Deserved
After playing Halo Campaign Evolved, I can honestly say this feels like the remake we should’ve gotten in 2011. It remains true to its roots while incorporating the right kind of modern enhancements. Yes, Unreal Engine 5 performance issues are real. Still, if Halo Studios can optimize this title for smooth 60 FPS gameplay, this could easily become the definitive way to experience Halo Combat Evolved for both veterans and new players alike. This isn’t just another remake; it’s a revival of Halo’s legacy for a new generation.
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