A major gaming leak that surfaced last night has sent shockwaves through the PlayStation community. For the past few years, Sony has been experimenting with a multi-platform future—sending titles like God of War, Marvel’s Spider-Man, Ghost of Tsushima, and Horizon Zero Dawn to PC with tremendous success. These ports sold millions, performed extraordinarily well on Steam, and even pushed Sony to acquire Nixxes, a studio specialized in PC ports.
But according to a new leak, this era may be coming to an end.
Industry insider Jez Corden claims that Sony is preparing to pull back from releasing its major single-player exclusives on PC, keeping them locked to PlayStation consoles once again. The gaming community is fiercely debating this, especially since Corden himself recently claimed the opposite just days earlier.
So what exactly is happening? And could Sony really be afraid of the growing power of PC gaming?
Let’s break down the controversy.
The Leak That Started the Firestorm

Jez Corden—once known as a highly reliable Xbox insider—posted a message claiming:
Sony is “pulling back from PC for their tentpole single-player games” while live-service titles will continue to launch day-and-date on PC.
The timing is strange because only 48 hours earlier, Corden said that a large wave of PlayStation exclusives would launch day-and-date on Steam. The sudden reversal has led many to question the source, the claim, and Corden’s credibility.
Yet several other insiders, including well-known PlayStation enthusiast Pio, echoed similar whispers: Sony may be reconsidering PC releases for its narrative-driven, prestige titles.
This could mean:
- No day-and-date PC releases
- No near-term plans for franchises like The Last of Us, Ghost of Tsushima, Ratchet & Clank, and God of War to launch on Steam
- A potential return to a strictly “PlayStation-first” ecosystem
Whether the leak is fully accurate or not, the conversation it sparked reveals something deeper happening inside Sony.
Why Would Sony Pull Back From PC? The Data May Tell the Story
At first glance, this decision feels confusing. PC ports like Spider-Man Remastered, Horizon Zero Dawn, and God of War performed extremely well on Steam.
But when Sony shared its fiscal report about a month ago, it revealed something unexpected:
Multi-platform efforts increased total revenue by only 2%.
Across an entire year—including huge releases such as:
- Spider-Man 2
- God of War: Ragnarök
- Until Dawn Remastered
- Ghost of Tsushima
- Horizon Zero Dawn Remastered
- Helldivers 2
…the combined PC + Xbox expansion generated just $653 million.
For a company that makes tens of billions annually, this is small.
The question Sony may be asking internally is:
Does the cost, effort, marketing, and risk of PC ports justify a 2% gain?
Sony’s Bigger Worry: Conversions Aren’t Happening

Sony’s original PC strategy had a very clear purpose:
Release older PlayStation exclusives on Steam → win new fans → convert them into PS5 buyers.
But according to industry chatter and sales data:
- PC gamers love the PC ports
- They don’t convert into PS5 console buyers
- They’re happy to wait a year or two for the port
- Many PC players are loyal to Steam, not PlayStation
This means Sony is essentially growing its PC audience, not the PlayStation ecosystem.
For a company built on exclusivity, that’s a strategic problem.
The Steam Machine Factor: Is Sony Afraid of a New Competitor?
Another overlooked part of the discussion is the rising hype around the upcoming Steam Machine—Valve’s next-generation, living-room-friendly gaming device rumored for 2026.
It’s basically:
- A console-sized PC
- SteamOS-powered
- Easy to use
- Controller-first
- Auto-configured
- Plug-and-play like a console
- Backed by the world’s most dominant PC store
For decades, consoles won because they were simple and stable.
The Steam Machine threatens to erase that advantage.
Inside the industry, executives reportedly view it as a potentially “industry-shifting threat.”
If Sony believes that future PC hardware could compete directly with PlayStation in the living room, pulling back exclusives becomes a logical defensive move.
PlayStation: “If It’s Working, Don’t Break It”
Despite the debate about PC ports, one thing is undeniable: PlayStation 5 is performing extremely well.
Recent financials show:
- 84.2 million PS5 units sold
- Digital sales up 72%
- Monthly active users up by 3 million
- 80 million games shipped this quarter
- PS5 sales tracking only 2.1 million behind the legendary PS4
Sony’s messaging is clear and simple:
Buy a PS5 → Play every PlayStation game.
No confusing ecosystem.
No mixed platform strategy.
No messaging chaos like Xbox’s “everything is an Xbox.”
Sony may be trying to protect that clarity.
Is the Leak Real? Maybe. But the Trend is Undeniable.

Even if this specific rumor is exaggerated or incomplete, the underlying reality is becoming obvious:
- PC ports are profitable, but not transformative
- PC gamers aren’t converting to console buyers
- PlayStation’s brand strength comes from exclusivity
- A new competitor (Steam Machine) may enter the living room
- Sony may be tightening its strategy to avoid Xbox’s mistakes
Whether it’s a pause, a slowdown, or a complete reversal, Sony clearly seems to be re-evaluating its PC ambitions.
Why Many Gamers Still Want PC Ports
Despite all this, the desire for PlayStation games on PC is stronger than ever.
PC players love:
- Mods
- Ultra-wide support
- Higher frame rates
- Custom graphics
- Community tools
- Longevity
And fans openly celebrate how well PlayStation titles translate to PC. The modding scene alone adds years of life and creativity to games like Spider-Man or God of War.
Even many console players argue that delayed PC ports—perhaps 12 to 18 months later—strike the perfect balance.