Borderlands 4 on the Nintendo Switch 2 has been indefinitely delayed — not for a month, not for a quarter, not even for a week. “Indefinitely” is PR code for “we have no idea how to make this game work on the Nintendo Switch 2.” This news is brutal because when the Switch 2 was revealed, many people, myself included, hoped it would finally solve the original Switch’s biggest issue: performance. The console has always been underpowered and has constantly struggled to keep up with major third-party titles.
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High Hopes from Gamers Crushed by Technical Limitations
Gamers believed, or at least wanted to believe, that the Switch 2 would let them play major third-party games at a stable 30 frames per second — maybe even higher. Borderlands 4 was supposed to be one of those proof-of-concept games that showcased how much better the new hardware could handle demanding titles. It was hyped as a well-optimized, smooth experience.
But instead, the game reportedly barely runs on PlayStation 5, and if that’s the case, there’s no realistic way a $500 Switch 2 could handle it. If the PS5 struggles, what chance does the Switch 2 have?
Gearbox’s Response: Deflection Over Accountability

A few days ago, the plug was officially pulled on the Switch 2 version. As expected, Randy Pitchford stepped in with his usual damage control attempts. Instead of owning up to the problems, he brushed them off, claiming the game was “performing as intended” and suggesting that players tweak their settings on PC or upgrade their GPUs.
This attempt to shift the blame onto gamers’ hardware is exactly the kind of arrogance that frustrates players the most.
The Real Problem: Lack of Accountability in the Gaming Industry
The issue here is accountability. Gamers who bought Borderlands 4 are reporting crashes, frame rate drops, and poor optimization, yet the developers are refusing to take responsibility. Instead of fixing the software, they tell consumers to spend more money on hardware.
This lack of respect for the community’s feedback is unacceptable, and unfortunately, Gearbox isn’t the only studio acting this way.
Nintendo’s Refund Decision: A Rare Act of Consumer Protection
To Nintendo’s credit, they did the right thing by issuing automatic refunds for all Switch 2 pre-orders of Borderlands 4. That’s a rare bit of consumer protection in today’s gaming industry, especially coming from Nintendo.
Still, nobody should have been pre-ordering this game in the first place — the red flags were obvious. Fans need to stop giving publishers free money for products that don’t even exist yet.
A Broken Promise in Modern Gaming
Years ago, pre-orders made sense. Fans trusted studios to deliver quality on day one. But today, most games that launch are broken, buggy, or unfinished. If players didn’t lock themselves in with early purchases, companies like Gearbox wouldn’t have the luxury of delaying releases indefinitely — all while keeping your money.
Fan Backlash: The Internet Strikes Back
The fan reaction to Borderlands 4 has been nothing short of brutal. Social media and gaming forums are roasting both Gearbox and Nintendo. Some fans are joking that the Switch 2 would melt if it tried to run the game. Others are posting clips of the PC version dropping to 10 FPS, even crashing during Conan’s Clueless Gamer segment.
This isn’t the kind of showcase Nintendo wanted for its new hardware. If Borderlands 4 can’t run smoothly on high-end PCs, imagine how poorly it performed on the Switch 2.
Why It Matters: A Pattern of Broken Launches
Even if you’re not a Borderlands fan, this story matters — because it’s the new normal in gaming. Studios keep overpromising and underdelivering, blaming hardware limitations or even consumers themselves.
We saw it with Cyberpunk 2077, again with Redfall, and now with Borderlands 4. The scary part? Studios will keep getting away with it as long as gamers continue buying broken AAA titles.
The Accountability Problem: How to Break the Cycle
If players don’t start holding studios accountable — by waiting for reviews, demanding refunds, and refusing to pre-order — this cycle will never end.
It’s a never-ending loop of AAA slop, and Borderlands fans need to ask themselves:
“How many more losses can this franchise take?”
The Borderlands 4 Disaster: From Comeback to Catastrophe
Borderlands 4 was supposed to be the big comeback, the next-gen looter shooter that revived the franchise. Instead, it’s shaping up to be one of the biggest embarrassments in recent gaming history.
From poor performance and indefinite delays to PR disasters from Randy Pitchford, things couldn’t be going worse for Gearbox.
The Bigger Picture: What’s Really at Stake
But this isn’t just about one game or one studio — it’s about an industry-wide decline in consumer trust. The Borderlands 4 controversy reflects a dangerous pattern where studios keep testing how far they can push players before facing real backlash.
Until gamers collectively say “enough”, this trend of broken AAA releases will continue — and the trust between studios and players will only keep eroding.
The Gaming Industry Needs a Savior: Can Nintendo Switch 2 Keep Up?
Yes, there are still bright spots — games like Silksong and Expedition 33 have performed remarkably well, and Nintendo’s first-party titles continue to shine with quality and creativity. But beneath that success lies a growing concern: the gaming industry is slipping into a downward spiral of unfinished releases and corporate arrogance.
From buggy launches to unoptimized ports, players are losing faith. The question now is — who will step in to restore trust and quality in modern gaming?
Borderlands 4 and the Switch 2 Dilemma
Were you one of the players who pre-ordered Borderlands 4 on the Nintendo Switch 2? Many fans were excited about the potential of this collaboration, hoping to experience a big AAA title on Nintendo’s next-gen console. Personally, I was planning to play on PlayStation, not the Switch.
But now, the real question isn’t about exclusivity — it’s about performance. Can the Switch 2 truly handle today’s AAA gaming standards?
The Harsh Reality: “Decent” Performance Isn’t Enough
We’re already deep into October, and the Switch 2 remains largely unproven. Yes, a few games run decently, but in 2025, “decent” isn’t good enough anymore. Gamers expect fluid gameplay, fast loading times, and high visual fidelity — not compromise.
The example of Star Wars Outlaws tells a similar story. Despite the hype, the game struggled with optimization issues across platforms. Borderlands 4 was supposed to push the technical limits even further, but it seems Nintendo’s hardware couldn’t keep up with the demands of modern AAA development.
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